Vihola on DeviantArthttps://www.deviantart.com/vihola/art/Zelda-II-Adventure-of-Link-Voxel-354883306Vihola

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Zelda II: Adventure of Link Voxel

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Description

This is the Adventure of Link voxel image I mentioned last month. As before the process has stayed the same: Most of the modeling was done in Qubicle Constructor. Lighting and rendering in 3ds Max. Post processing in Photoshop.

I added the health bars and HUD to make it seem more like a screen shot of the game instead of an illustration. I think I just prefer the nostalgic feeling it gives me when it looks like a game :)

Nintendo did a few remakes of old NES games in 3d called "3d classics". Unfortunately none of the big titles received such remakes.
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1280x720px 632.93 KB
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Comments18
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soas95's avatar
:star::star::star::star-half::star-empty: Overall
:star::star::star::star::star-empty: Vision
:star::star::star::star-empty::star-empty: Originality
:star::star::star::star::star: Technique
:star::star::star::star-half::star-empty: Impact

Critiques...barely any! Hmm...let's see... Well, very good job. This is really good. The perspective and everything is very well executed. Maybe reverse the pillars on the left, so the lighting makes sense? And this is just a suggestion, but if the text and icon's blue shadow thing was in perspective like everything else, It would be interesting. For Link, again, take the actual lighting into account. The torches would cast that shadow the opposite direction. I guess you just have an over all cast shadow going towards the right on everything, but it would look better if you did use actual lighting.